You are not connected. Please login or register

Nioh general discussion

View previous topic View next topic Go down  Message [Page 1 of 1]

1 Nioh general discussion on Sun Oct 15, 2017 9:49 am

So I've seen Roy's Maria vid, she doesn't look so bad. Is this the boss everyone is bitching about? Funny as she has the masked doods moves from NG3 so if your used to those moves then I'd imagine it's easier for that.

Man Nioh is the closest thing we'll get to another Onimusha, I'm totally fine with that since Nioh does it so well. Even the abyss is like Onimusha arena challenges.
I imagine a sequel is being planned, if Nioh has sold well enough I hope.

View user profile

2 Re: Nioh general discussion on Thu Oct 26, 2017 10:27 am

So what are the difficulties available in Nioh?

So how does progressing to higher difficulties work exactly? NG+ also, does this carry over to higher modes?

I'd love to play it but I'd have to stomach a lot of spreadsheets and grindfests so I'd like to know how effectively one can circumvent this as much as possible but not be too underlevel. Numbers and weight limit stuff confound me and are just tedious, nothing 'deep' about them, just numbers. I don't want to die in 1 hit(fine with maybe 1-4 hits on average) from everything or deal next to no damage the whole way through, but I don't want to stare at number screens much either, could one detail the practical compromise I'd have to take to achieve this?

Can you use the abyss mode to grind quicker? I imagine weapons matter most regarding damage. One thing I have to say is the chunky damage values when hitting things are really distracting, like you can already see the life bar above and on the bottom of the screen for bosses, can you turn that off?

Can't wait for NG4:Spreadsheets Edition*with mini buy$*

EDIT:I don't care about builds and such I pick whatever weapon I want and that's that.

View user profile

3 Re: Nioh general discussion on Thu Oct 26, 2017 1:53 pm

> Maria
Yeah she isn't too hard when you play her the way she wants to - aka hit and run - but a lot of players hate her because she can't be tanked. Players are generally bad at Nioh, letting their stats do the talking. She (and most of the DLC bosses in general) laugh in the face of stats and will faceroll you if you don't know how to dodge.

> Sequel
They even noted that Nioh 'saved' Team Ninja, so I'm pretty sure it did really well. I think Nioh 2 will happen before we'll see NG4.

> difficulties
There are 5 now.
Way of the Samurai: the one you start at, you need to complete the main missions to progress.
Way of the Strong: harder enemies, acess to divine gear.
Way of the Demon: Red Enemies now appear in each stage, sometimes as a new enemy and other times to replace old ones. These have unique buffs, like "debuffs get the reverse effect", "lightning weapon", "remove buffs when they hit you" etc. These are also faster, have more ki and ki-recovery.
Way of the Wise: more of the above start appearing, DLC enemies also appear in the main game now.
Way of the Nioh: more of the above, the hardest enemies replace older ones. So you'll have a hard time.

Should be noted that to unlock other difficulties you only now need to beat 2 regions instead of 6, to make it easier to get to the last one.

> grind
The grind is gone now, unless you are really perfectionist. You can just play the main game as you want, grab whatever gear you find. Go to DLC3 and kill Jin Hayabusa a few times to get the full Hayabusa set and voila. You are 'ready' for the whole Way of the Strong. At the end of Strong you do the same, kill him a few times for the full Divine Hayabusa Set. Then on Wise you either defile (abyss feature) the gear or have someone carry you. You can now co-op the whole game anyway. So if you want to play, we can just play together and I'll carry you.
Honestly the grind really isn't there anymore unless you want to play in a very specific build way. Especially for your first playthrough.

> die in 1 hit
On way of the Nioh, it's basically Hell and Hell from DMC4, you will die in 1 hit. Thankfully there are ways around this which aren't too hard to get.

> numbers on screen
You can disable these yeah.

> pick what I want
Just be mindful of the 'attack' stat and that it's higher than what you had before, and you should be fine.

View user profile http://forum.stingermagazine.com

4 Re: Nioh general discussion on Fri Oct 27, 2017 9:24 am

Thanks for the comment, definitely looking forward to this next time it's on sale.

How's the enemy roster? Wise difficulty dlc enemy remixes sounds interesting.

Any general tips for newbs?

I'm fine with Nioh 2 before NG4, gives them time to think about NG and improve their new ip. And if Nioh 2 has stats(it will) I hope they make it as un-intrusive as possible, ultimately optional and only really a concession for less skilled players to get buy without improving their play. For example Bloodborne stats are very painless and braindead as I barely bothered with them, only to meet weapon requirements as damage seems tied to weapon upgrades.

View user profile

5 Re: Nioh general discussion on Wed Nov 01, 2017 9:18 am

> enemy roster
Mechanics-wise it goes pretty far, there are around 50+ enemies each with a lot of different moves and setups available. Some enemies even use stances like you and or have superforms/states. Others have special abilities like summoning other foes or alerting them. There's a bit of everything in here. That said, visually, it's all a bit samey. The game has a TON of bosses though. Nearly 110.

> general tips
* don't worry about stats too much
* just grab the weapon with the highest stats, don't bother sticking to one weapon until you reach Way of the Nioh
* with armor, mostly pay attention to how heavy it is (try to stay in A in agility) and if it has a set bonus. Set bonusses are really good
* Chosing Dual Swords and Kato as your starting class is generally considered to be the go-to way, because of the stat bonuses they give. You can easily get another weapon fast.
* if you want, you can buy the DLC's early. This will give you access to the new weapons (tonfa and odachi) early on, that said they are more built around a fully fleshed out character who has enough points to buy every skill from the get go.
* the game has a TON of different items, most are useless haha.
* talk to Tome. Just seriously, talk to her. Mash that button for a good 5 minutes while drinking coffee or w/e. Gives you a lot of shop-points.
* don't upgrade, soul match, or spend any type of money until the end game (you can spend some, just don't go all out). You'll need all the money you can get by then.
* with items you don't need, make an order. You can generally do three things with them. Offer, sell or dismantel. I generally dismantel weapons and headpieces, dismantel arms and chest pieces and offer legs and boots. This way you'll always get a bit of everything.
* nothing is permanent in this game, you can always respec everything and all. So no worries about that
* side missions are generally really hard challenge maps, don't be afraid to skip them for a while until you have better gear.
* mission levels mean nothing. The higher they are though, the better gear you'll find there.
* beating a boss for the first time unlocks his drop-pool, meaning regular enemies will drop his loot as well. So no need to farm one specific enemy.

If you have any other questions, feel free to ask : )

View user profile http://forum.stingermagazine.com

6 Re: Nioh general discussion on Thu Nov 02, 2017 11:04 am

Thanks, I'll pick it up when it's on sale. I was playing on using the dual swords, go all Musashi Miyamoto on those yokai. I see lots of gripes about the enemy roster, mostly saying they are reused a lot, so that might be more due to looks than function.

So what's the difference between dismantle and offer?

How do I receive skill tree points? Should I buy those or save all my cash?

View user profile

7 Re: Nioh general discussion on Thu Nov 02, 2017 9:14 pm

> reused enemies
> due to looks than function
Hit the nail on the head. The game also does the stupid mistake of introducing all the enemy types in rapid succesion. Most appear in the first 2-3 hours of the game, so after that you've seen it all - even though what you saw was a a lot.

> skill tree points
You get these via skill points which you find via leveling stats or rare items, money is just to enhance weapons, buy gear etc. You are free to experiment with it all in the first region, but after that it gets hella expensive.

View user profile http://forum.stingermagazine.com

8 Re: Nioh general discussion on Fri Nov 03, 2017 7:37 am

How are the bosses? Is it quantity over quality? That centipede boss looks like crap, got NG2 centipede boss flashbacks.

View user profile

9 Re: Nioh general discussion on Fri Nov 03, 2017 8:39 am

I generally find all of them entertaining except the attempts at 'set piece bosses' like the Centipede, Umi Bozu and the final boss. But generally speaking they are really good and fun : )

View user profile http://forum.stingermagazine.com

10 Re: Nioh general discussion on Sat Nov 04, 2017 10:31 am

Can you change difficulties once you've unlocked another?

View user profile

11 Re: Nioh general discussion on Sat Nov 04, 2017 1:51 pm

Yes and no, the difficulty is the next in line. So it is only unlocked for that playthrough. That said, no-one makes another character, you generally just have the one since you can easily respec etc.

View user profile http://forum.stingermagazine.com

12 Re: Nioh general discussion on Sat Nov 04, 2017 5:59 pm

Could you give me an overview of each weapon? general moveset and uses in each stance. You mentioned Tonfas have a gun attachment which sounds neat. Any cancels?

View user profile

13 Re: Nioh general discussion on Sun Nov 05, 2017 10:16 am

> katana
Generally the go-to weapon, medicore speed but has the iai move (sheath the sword for an extremely strong slash). Knowing how to cancel animations into it is paramount.

> kusarigama
Slow weapon, hits pretty hard but mostly hits a lot so great for getting debuffs on enemies. Is really strong against humanoids because it has grabs and sweeps.

> dual katana
Lots of parries, fast, good horizontal range, safe, has the one and only 'all' parry that can parry everything if timed right (even lasers and projectiles). 

> axe
Hits hard, lots of slow hard hitting moves and a few "if enemy is out of ki then x happens" attacks which are pretty cool. Never delved too deep into this though.

> spear
Great range, pretty fast attacks, really a good ranged and also close combat weapon with lots of combo potential. Has a jump which can be used to get over enemies and a stinger.

> odachi
The stance-dance weapon, each attack can be ended with a special that switches stances for you and allows you to keep going while other weapons need to flux-ki pulse to switch stances. Good damage too and long reach.

> tonfa
Low damage, but extremely fast and deals high ki damage. Really built around draining the ki of enemies and stomping them hard afterwards.

View user profile http://forum.stingermagazine.com

14 Re: Nioh general discussion on Mon Nov 06, 2017 12:43 pm

Do the higher modes add more enemies per stage?

View user profile

15 Re: Nioh general discussion on Mon Nov 06, 2017 12:53 pm

No, they do 'mix it up' more though. Twilight versions of stages do add enemies on the other hand.
> difficulties
There are 5 now.
Way of the Samurai: the one you start at, you need to complete the main missions to progress.
Way of the Strong: harder enemies, acess to divine gear.
Way of the Demon: Red Enemies now appear in each stage, sometimes as a new enemy and other times to replace old ones. These have unique buffs, like "debuffs get the reverse effect", "lightning weapon", "remove buffs when they hit you" etc. These are also faster, have more ki and ki-recovery.
Way of the Wise: more of the above start appearing, DLC enemies also appear in the main game now.
Way of the Nioh: more of the above, the hardest enemies replace older ones. So you'll have a hard time.

View user profile http://forum.stingermagazine.com

16 Re: Nioh general discussion on Fri Nov 10, 2017 8:22 am

I order a copy a day ago, should be here by this or next week for sure.

Can you cancel moves?

View user profile

17 Re: Nioh general discussion on Fri Nov 10, 2017 10:16 am

You can cancel longer animations with Ki Pulse or Flash Attack, some can be canceled via Ranged Cancel (pull out a bow and put it away again). You can also dodge out of certain recovery frames. But once the hitbox activates you cannot do anything for a sec.

View user profile http://forum.stingermagazine.com

18 Re: Nioh general discussion on Sat Nov 11, 2017 12:09 pm

Could you explain enemy ki? Humans looks the same as yours, they run out they can't attack and are left open to attack. Yokai ki looks to function as armour.

View user profile

19 Re: Nioh general discussion on Sat Nov 11, 2017 3:23 pm

Unlike you enemies don't need Ki to take actions, but they are punished harder for losing it completely unlike you. In the original Alpha every enemy followed the same rules, in the final game it's a bit different.

> human ki
Humans use ki when attacking, a shit-load. They can rarely attack or dodge without it, because they'll just have 1/100 ki which is all they need. Once drained you can grapple them, or go for a knockdown into a final blow (always recommended, grapple is pointless outside of Izuna and Spear).

> boss human ki
Humans operate slightly different, they can always attack or dodge and some moves don't drain Ki, while others do. It's a matter of memorization. 

> Boss human Living Weapon Ki
Some bosses can enter living weapon like you. In this case, draining their Ki will revert them back to normal. You'll still be able to damage them, but they have a defense bonus.

> yokai ki
Yokai generally can't be stunned. But as a trade-off they cannot block your attacks, so they are always in hyper-armor. Drain their Ki fully and they'll lose this for a moment. Nearly all Yokai have a secret weakspot that, when hit / broken, drains their ki instantly. But you'd better make it count, since you can only do it once.

View user profile http://forum.stingermagazine.com

20 Re: Nioh general discussion on Sat Nov 11, 2017 7:40 pm

What's a Nioh? Why is Will Irish? his real world counterpart was English. Does Nioh have Knacktics(TM)?

View user profile

21 Re: Nioh general discussion on Sat Nov 11, 2017 9:35 pm

> Nioh
Ni-Oh is japanese, roughly translates to Benevolent King - a fierce legendary warrior.

> William Adams
> Irish
Probably the voice over, though it could also be that that was simply the accent back then.

> Knacktics
Most related to iai, a move you execute by sheathing your sword and unleashing a strong blow. You can cancel part of those animations. Hurtboxes are also insanely well done in this game so you can do all sorts of fun stuff like roll under attacks (no i.frames required) or other neat experimental tricks.

View user profile http://forum.stingermagazine.com

22 Re: Nioh general discussion on Sun Nov 12, 2017 6:31 am

I think Koei or whoever said their version of will was half Japanese/English so they must have changed him to Irish, bit odd, can't complain since that's such a rare choice for an Irish character, main character no less. It sounds like a real Irish guy too, he even speaks Gaelic and so does his fish lady friend(I can't write her name that shits nutz). Don't know why I'm saying all this.

Anyway, so I played nioh, beat onryoki, did the first side mission and roamed around a bit in the second level before I stopped cuz it was late m8. Pretty good so far, I used the dual katanas, i learned how to ki pulse quick but I've yet to utilise ki flux yet. Love the kid pulse stuff, simple timing mechanic for skilled players to gain back their ki and gain interest with ki flux too.

View user profile

23 Re: Nioh general discussion on Mon Nov 13, 2017 11:51 am

I beat region 1, really good so far. Anything I should do and know before changing regions? You mentioned level up costs more amrita on other regions.

What triggers Tome's dialogue, after I beat fake tachibana level I got some dialogue choices, every other time she said the same few responses with no dialogue options.

I'm using Ki flux now, I use low stance for quick dodges and hitstun some foes then to switch to high stance for big damage. For example, I low stance dual swords to rapid hit nue then while it's stunned switched to high for damage then low stance to safety.

So what triggers and changes twilight missions? I've only done the 1 that appeared after I did the fake tachibana mission.

Is it me or do all the characters at least in gameplay look a bit small? As in Will and all the enemies, namely humans look squashed in their proportions, it's really funny. They all look so stubby and stout.

View user profile

24 Re: Nioh general discussion on Mon Nov 13, 2017 3:08 pm

> amrita cost
No, it just changes when you level up. The higher your level the more you need to spend. There is a minor exploit that you get a tiny bit more amrita if you stay at level 1, no idea why this is a thing.

> dialogue options
I have no clue what triggers it, but you can gain patronage points this way.

> twilight
It switches per day, this is hardcoded into the game and it uses some weird space magic to decide what is up next as even when you fumble with the PS4's date AND disconnect the internet, it doesn't do weird things.

> small models
Could be a resolution error, as I have no idea what you're talking about. Pics?

View user profile http://forum.stingermagazine.com

25 Re: Nioh general discussion on Tue Nov 14, 2017 11:26 am

The character models just look funny to me, maybe how the camera is placed. All the humans look sort of diminutive to me.

That giant centipede boss whom may or may not be the half retarded ancestor of the giant death worm in NG2 is a....trash boss. Like what was that supposed to be, an interpretive art piece!?

Umi bozu was better but still pretty lame, not much of a fan of set piece bosses, I prefer bosses to function more like larger unique enemies with expanded dangerous move sets. I do however love a unconventional boss due to the unique nature of them, like say nightmare in DMC1 or micolash in BB or The End in MGS3.

I have to say the weapon collision is annoying and unneeded, never liked it in souls and certainly not here. I understand TN used souls as less than subtle basis for Nioh but come on guys.

How much where they forced to make it like souls by Koei? I find it sad that TN has been reduced to this given how NG was its own thing and had significant funds/time/resources seems like Nioh lacks a vision like NG did.

That said I think souls was a fitting inspiration, feels very ps2 era ya know, In an endearing way. And its great it's done stupid well, likely due to gaming being a larger market than it ever was and souls craze which i hope ends soon. I hope now that koei has more faith in TN to make new action games, I feel like they needed a break from NG and experiment with a new(well decade long delay) ip.

View user profile

26 Re: Nioh general discussion on Wed Nov 15, 2017 11:09 am

Beat the spider lady boss, did a bunch of side missions. Messing around wit some new dual sword moves I got, and the iai move is sick too, the tech is legit. I love how it all synergises with the ki pulse mechanic, the simple wait for stamina to regen routine now becomes a meta game of timing your ki pulses to maximise your ki, remove yokai realms and switching to the right stances, very slick stuff.

View user profile

27 Re: Nioh general discussion on Fri Nov 17, 2017 11:02 am



This video is pretty well done, shows a lot of the more in depth tactics and abilities!

View user profile http://forum.stingermagazine.com

28 Re: Nioh general discussion on Fri Nov 17, 2017 12:04 pm

Beat the ogress boss, did a bunch of side missions. Gonna have to try the iai draw, looks pretty dope.

View user profile

29 Re: Nioh general discussion Yesterday at 12:31 pm

Haha, I rescued masamune in a side mission, love the continuity. So do enemy levels scale to each difficulty increase?

View user profile

View previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum