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Lollipop Chainsaw

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1 Lollipop Chainsaw on Sat Oct 07, 2017 1:05 am

Birdman


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I started to derail the TF:D topic so I deleted the LC edits and reposted them here.

I'm still going over my Lollipop Chainsaw notes. I love analyzing mechanics and enemy behavior. No wonder I got this backlog. Will try to organize them and hopefully post them sometime within the next 10 years so keep an eye out for that lol.

Ugh, I just realized I started writing this guide way back when I was playing the 360 version, but the recent batch of notes are from PS3. There are no differences between versions (outside of the 360 appearing to load faster) but the annoying thing is I wrote commands based on the 360 control which I haven't touched for a long time. Not a huge deal, but it kinda confused me a bit.

There are so many aspects to the mechanics that I'm breaking it down in categories. General mechanics, attacks, dodging, movement, lock-on/targeting, grabs, Chainsaw attacks, Nick Tickets, dismemberment (this is interesting as it means an enemy can essentially change forms when you cut off their legs), dizzy status, sparkle combos, cancels, Chainsaw Dash, Chainsaw Blaster, enemy analysis (covering behavior, attacks, zombie types), mini-games, knockdown states (for yourself&zombies), boss analysis. Probably more I'm forgetting.

Each of these have a ton of stuff within. The different zombies types have a lot of stuff but some you'll never see unless you stop and mess around with them.

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2 Re: Lollipop Chainsaw on Mon Oct 09, 2017 4:01 pm

Really need to delve back into that game too. I loved it at launch, played it to death and even did a NUR. Yet ... I remember nothing. The entire game is blank in my mind...really weird how that goes.

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3 Re: Lollipop Chainsaw on Wed Oct 11, 2017 9:14 am

Birdman


Moderator
Need to get to that NUR.

As for my mechanics guide, there's tons of stuff I fear I'll never know 100% like damage values, such as how much damage is require to dismember a certain body part etc. Oh well.

I wouldn't mind knowing the exact A+ requirements too. Even though I got them all years ago on 360, I never knew what the exact requirement was, like if I overkilled with the points or just barely scraped by.

The basic zombie grunts come in so many variations of models. Like if I say 'the standard zombie', you may ask how to define that considering how many different looking ones there are. It's not too bad though. All of the other types are obvious and as long as those are thoroughly described, it's not a huge issue.

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