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Lollipop Chainsaw

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1 Lollipop Chainsaw on Sat Oct 07, 2017 1:05 am

Birdman


Moderator
I started to derail the TF:D topic so I deleted the LC edits and reposted them here.

I'm still going over my Lollipop Chainsaw notes. I love analyzing mechanics and enemy behavior. No wonder I got this backlog. Will try to organize them and hopefully post them sometime within the next 10 years so keep an eye out for that lol.

Ugh, I just realized I started writing this guide way back when I was playing the 360 version, but the recent batch of notes are from PS3. There are no differences between versions (outside of the 360 appearing to load faster) but the annoying thing is I wrote commands based on the 360 control which I haven't touched for a long time. Not a huge deal, but it kinda confused me a bit.

There are so many aspects to the mechanics that I'm breaking it down in categories. General mechanics, attacks, dodging, movement, lock-on/targeting, grabs, Chainsaw attacks, Nick Tickets, dismemberment (this is interesting as it means an enemy can essentially change forms when you cut off their legs), dizzy status, sparkle combos, cancels, Chainsaw Dash, Chainsaw Blaster, enemy analysis (covering behavior, attacks, zombie types), mini-games, knockdown states (for yourself&zombies), boss analysis. Probably more I'm forgetting.

Each of these have a ton of stuff within. The different zombies types have a lot of stuff but some you'll never see unless you stop and mess around with them.

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2 Re: Lollipop Chainsaw on Mon Oct 09, 2017 4:01 pm

Really need to delve back into that game too. I loved it at launch, played it to death and even did a NUR. Yet ... I remember nothing. The entire game is blank in my mind...really weird how that goes.

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3 Re: Lollipop Chainsaw on Wed Oct 11, 2017 9:14 am

Birdman


Moderator
Need to get to that NUR.

As for my mechanics guide, there's tons of stuff I fear I'll never know 100% like damage values, such as how much damage is require to dismember a certain body part etc. Oh well.

I wouldn't mind knowing the exact A+ requirements too. Even though I got them all years ago on 360, I never knew what the exact requirement was, like if I overkilled with the points or just barely scraped by.

The basic zombie grunts come in so many variations of models. Like if I say 'the standard zombie', you may ask how to define that considering how many different looking ones there are. It's not too bad though. All of the other types are obvious and as long as those are thoroughly described, it's not a huge issue.

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4 Re: Lollipop Chainsaw on Sat Feb 03, 2018 8:30 am

Birdman


Moderator
I'm seeing something I've never seen before.

Sometimes the football player zombies are limping like they have a sprained ankle or something. I always get rid of them as fast as possible so I never noticed this.

The weird thing is there seems to be no reason for it and it's random. I restarted a stage like 10 times to fight this one and most of the time he was normal, then like 3 times he was limping. It makes zero sense.

When they're like this, they seem to not use their tackle from long distances and move slower. I saw one that was fine start limping later and I don't know why. It's not from damage.

They have another walking animation where they do the classic zombie walk with arms outstretched. Why?

These are intentional behaviors but there's no trigger or reason to them. I haven't seen any other zombies do anything like this.

A football player would most likely get injured like that many times in his life. Was Suda trying to get that across? Probably was. The freak.

Oh, and I also got pushed out of bounds in a corner by a zombie. Haven't been able to do it again and I got stuck when I was out and had to restart. I got popped up in the air and over the barrier.

I'm guessing the zombie took over Juliet's space in-game and had to eject her. That's exactly what it looked like. This warrants who knows how many hundreds of hours testing. I've gotten out of bounds a lot in this game before but never like this.

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5 Re: Lollipop Chainsaw on Tue Feb 06, 2018 6:35 am

Birdman


Moderator
Started a no upgrade run and did the first level. It's playing out like I though it would. Drop kicks, lots of dodge canceling chainsaw strikes, leapfrog to back attack, or down stab on any zombie who got kicked down during leap frog.

I've finding the first hit of the low slash has really wide range and is faster than other basic chainsaw attacks. Can cut off legs too for a down stab.

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