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Resident Evil 7

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1 Resident Evil 7 on Fri Sep 22, 2017 5:19 am

Just watched the not a hero free dlc, didn't expect boulder punches but I dig it, not really survival horror anymore it's back to action fist punchers resident warfare edition. I hope it has more enemy types and maybe a boss.



Don't care for this new 'not Chris' guy but it's in first person so I'm not reminded of his 'not Chris' face. I only care for re4 Leon and wesker was a pretty fun villain for the time he was around in re5.

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2 Re: Resident Evil 7 on Fri Sep 22, 2017 9:37 am

Resident Evil has to be one of the least consistent game series when it comes down to its characters in terms of personality and looks. Leon was vastly different between 2, 4 and 6 and Chris was pretty much a completely different character going from CVX to 5. The only character that has been slightly consistent is Jill I believe.

Still the DLC looks good, but it's not Resident Evil for me. The whole series really feels like it's catering to the youtuber-crowd too much instead of making a worthwhile game. Just my 5 cents.

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3 Re: Resident Evil 7 on Fri Sep 22, 2017 10:49 am

The series has been to all its logical conclusions by now, from survival horror to shooty bang bangs(even rail shooters), so it's pretty much take your pick haha.

So what is RE for you Roy?

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4 Re: Resident Evil 7 on Fri Sep 22, 2017 11:51 am

Birdman


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I quite like RE7 though it feels more like an Evil Dead movie than any RE game. Didn't mind the first person perspective either, though I would rather something like RE4.

Definitely needed more enemy variety.

I don't own the game and have only rented and finished it once. Haven't played any of the DLC as I'm waiting for the complete edition.

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5 Re: Resident Evil 7 on Fri Sep 22, 2017 11:49 pm

Re7 is more a condensed mansion tour than anything, it's very limited due to how linear it is past the baker estate sections, namely the mansion which had the most intricate level design, past that it gets very linear and focuses less on environmental exploration/backtracking and light puzzle solving with more focus on enemy encounters, turning into a simple fps affair.

It doesn't have any replay value for me past the mutant jack rematch, don't care for the ship section it was pretty dull and showed how limited the gameplay is, plus the final boss is just a qte which sucks given the other bosses where actual well done bosses.

I had an issue with the lack of enemy types, it works for the most part given how short it is, it's only really noticeable in the ship section onward as it recycles the 3 types over. Marguerite section has 2 unique bug enemy types which staves off the repetition. I don't think the enemies where too interesting, they where like bargain bin regenerators haha.
Madhouse is a nice addition as it remixes some enemy placements along with other alterations like birdcages to unlock in the mansion early on.

Also as a nitpick I didn't like the box knife as a weapon, it didn't have any punch compared to the axe which you only get to use in the demo and intro section, I like the detail that the axe gets stuck in walls when you swing it. In terms if animations I didn't find anything to be particularly impressive, nothing wowed me like re4-5-6 did with their impeccable animations, it makes sense as those games have a lot more going on and they are in third person so they can show off more animation with the reloads and melee moves. 7 is a more subdued game so it works, the monster animations where ok compared to say the regenerators animations.

Overall I liked it, was a nice change from crazy action of 4-5-6. I'm looking forward to Chris dlc, looks like some fun first person Chris punching action. They really need to add more enemy types and a boss or two. I've seen that Chris has a parry move, punch and stomp move, along with grenades and iron sights for his guns. It's a full on mercenaries now and I like the changes, Chris might as well be confirmed to be an actual bio weapon himself haha.

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6 Re: Resident Evil 7 on Sat Sep 23, 2017 12:48 am

Birdman


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Re7 is more a condensed mansion tour than anything, it's very limited due to how linear it is past the baker estate sections, namely the mansion which had the most intricate level design, past that it gets very linear and focuses less on environmental exploration/backtracking and light puzzle solving with more focus on enemy encounters, turning into a simple fps affair.

This is true, however, and this goes for lacking enemy variety too, I didn't really notice these things until I started a new game, or at least very late game. I was too scared of what was around the next corner and moved at a crawl. It was only later I was like 'Ok there are only 3 enemy types'. Was really hoping for some kind of dog or given the location, a crocodile or something.

I'm looking forward to Chris dlc, looks like some fun first person Chris punching action. They really need to add more enemy types and a boss or two. I've seen that Chris has a parry move, punch and stomp move, along with grenades and iron sights for his guns. It's a full on mercenaries now and I like the changes, Chris might as well be confirmed to be an actual bio weapon himself haha.

Not sure how popular it's going to be given how people howl at the action sequences towards the end of RE4/EW.

Chris might as well be confirmed to be an actual bio weapon himself haha.
Watch those CG movies. Both Chris and Leon exhibit abilities far beyond human to the point where it becomes comedy.




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