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Bujingai: SwordMaster

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1 Bujingai: SwordMaster on Sat Apr 28, 2018 9:41 pm

Just bought this game used for 5 bucks on the PS2. So far it's pretty interesting. There's not a lot to the combat (yet) but the platforming and spells are interesting to use, there's some juggling and the parry system is pretty inventive. Soundtrack absolutely rocks, really cool.

So far I'm enjoying it though! Really nice obscure action title.

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2 Re: Bujingai: SwordMaster on Sat Apr 28, 2018 11:07 pm

Birdman


Moderator
aha I actually love this game. It's simple but fun and unique.

The ranking system is one of a kind. You need to link your actions from fight to fight like glide and wall run to keep the combo going.

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3 Re: Bujingai: SwordMaster on Sun Apr 29, 2018 1:48 pm

How does the ranking system work exactly? I can't find any notes on it and not a single video that goes for rank.

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4 Re: Bujingai: SwordMaster on Mon Apr 30, 2018 12:07 am

Birdman


Moderator
I forgot the exact details lol.

But it shows you at the end of a stage. One is combo, but it's impossible to get the combo meter high enough in any single encounter. That's why other actions like wall running, gliding, hitting breakables etc actually freeze your meter so you have to stylishly move through the stage to the next battle and increase your combo count. You basically have to combo most of a stage.

I think there's some other stuff like how many times you engaged in a swordfight. Maybe damage. I'm sure time is another. Combo is the main problem though.

You'll most likely find no info on this game regarding ranking. I searched years ago and found nothing. The combo info I figured out myself when I noticed the count freeze when I broke a crate. It was something I never paid any attention to when playing normally.

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5 Re: Bujingai: SwordMaster on Mon Apr 30, 2018 8:09 am

http://forum.stingermagazine.com/t51-various-methods-of-using-and-maintaining-combos-in-action-games

@Birdman wrote:Bujingai's combo mechanics are quite unique. You have a hit counter that goes up the usual way, by attacking enemies, but maintaining it is where it gets interesting.

After a few seconds it resets, but you can freeze the counter by performing actions such as jumping, wallrunning, air dashing, dodging, interacting with pieces of the environment like swing poles and breaking crates or other destructible items. The whole stage becomes a playground of acrobatics as you make your way to the next encounter.

Wall running can be done infinitely. The animation has an end, but you can immediately do it again, either horizontally or vertically. Air dashing can also be multiple times if you have the height.

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6 Re: Bujingai: SwordMaster on Tue May 01, 2018 3:05 pm

That's a pretty neat system! So far I'm liking the bosses the most. Some really cool fights and the way you can 'stay in the action' is highly entertaining ^^

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7 Re: Bujingai: SwordMaster on Wed May 02, 2018 10:57 am

Birdman


Moderator
I really wish they made a sequel and fleshed out the sword fighting system. It seems too basic as it is and outside of ranking you never have to use it. I think you might have to on two human bosses because they have the same capability as you but it still really only has three options; attack, defend, and dodge out. The enemies don't seem able to dodge or really fight back in these sequences.

I need to go back and look into this more. I think you might be able to jump out it and havr them go under you but I might be remembering that wrong.

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