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Galerians: Ash

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1 Galerians: Ash on Sat Aug 05, 2017 8:57 am

Birdman


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So this is the sequel on PS2. It easily classes as an action game, unlike the first game on PS1 that played pretty much like RE1.

No damage boss fight playlist. It does not include the final boss fight. That was the one I was working on when my recorder died. Even though I have another old one now, I can't be bothered with this primitive recording process anymore.
https://www.youtube.com/playlist?list=PLXU-ANzr6wNfHXUSb-y_-_4Z-m9CHld-a

In Ash, you can lock-on, dodge roll and strafe, camera control and have a new set of psychic powers alongside the returning ones. You get attacked by more enemies at once, and there's also blocking in the form of a 'force field'.

Oh and this in one of the few action games I've every played where the dodge is NOT invincible. It doesn't hurt the game at all though, as the dodge roll provides a quick burst of movement, and the strafe is quite fast. You also have your shield, and some powers actually have a sort built in shield property. I've spent a huge amount of time with the mechanics but I'll shut up right here because I could go on forever. It saddens me that not many people know this game or how it works so discussion is rare.

One other mechanic I will mention because it's awesome and you'll only see it once in one of the videos, is short circuit, commonly just referred to as short. This is a state where Rion (the main character) has a psychic meltdown, becoming completely invincible to any attack, though his health will slowly drain, at which point he'll die. You will lose mobility, and only be able to walk slowly. You'll also lose access to all powers, but any enemy that comes anywhere near Rion, they drop dead instantly. It has no effect on bosses.

There are two ways to activate this. One happens by itself over time. Every time you use your power, the AP meter rises slightly. I believe taking damage raises it as well. When shorting, there is an item that lowers your AP to zero and brings you back to normal. This item is plentiful so there's no real issue with not being able to end short mode.

The other way is to trigger it yourself. There is another drug that activates short immediately. So you can use it to clear rooms of enemies easily provided you have the items to cancel it. Anyways, enjoy!

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2 Re: Galerians: Ash on Sun Aug 06, 2017 7:35 am

I knew about the first, cool they made a full on action game, shows what the 6gen systems could achieve.

Looks cool, I like the drug magic stuff, monsters look bizarre, Dorothy is disgusting. Wiki says its survival horror I guess that's the atmosphere, games r weird like that.

U put a lot of work into this good job. I might get a copy.

Is it a good game? looks like a game at the time of when games where still being figured out.

What magic do u have? I like the effects n sound design. Magic drugs r a cool concept cool to see a game with them. I wish I had a game I knew tons about to share.

U seem dedicated to your stuff. How long does it take u to dig into things, I guess that is a matter of how a game is mechanically, more complex more time to study due to greater variables interacting.

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3 Re: Galerians: Ash on Sun Aug 06, 2017 8:18 am

Birdman


Moderator
Wiki says its survival horror I guess that's the atmosphere,
It is a pretty creepy game even with all the action gameplay.

I like the drug magic stuff
It's not magic. It's psychic powers. The drugs are basically ammo.

Is it a good game? looks like a game at the time of when games where still being figured out.
Yes but that doesn't mean you'll like it.

What magic do u have? I like the effects n sound design. Magic drugs r a cool concept cool to see a game with them

Nalcon (psychic shockwave), Red (fire), D-Felon (Levitate and slam enemies), Bustanor (homing lasers), Breakaron (electricity, look like a lightning strike) and shield.

U seem dedicated to your stuff. How long does it take u to dig into things,

It varies. Generally takes a while though. Like with Ash, you can find a drug called Skip. This levels up your powers. In addition to making them stronger, some actually change what they do. I would test exactly how each level works though and that took a bit of time and multiple save files.

I have yet to fully do a no Skip run. I still need to see how level 1 powers do against later bosses.

more complex more time to study due to greater variables interacting.

This is true but even simpler games can generate large amounts of variables when put under the microscope.

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4 Re: Galerians: Ash on Sun Aug 06, 2017 9:58 am

How is it structured? Stages n such.

Mob types?

boss fights? it seems u fight some a few times.

Looks 1v1 centric combat with the lock on.

Nalcon looks to function like a gun.

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5 Re: Galerians: Ash on Sun Aug 06, 2017 10:05 am

Birdman


Moderator
How is what structured? Can you be more specific?

Boss fights are always 1v1, though one boss has spider minions but they die instantly from anything.

You fight all the bosses twice from what I remember though they get new moves or altered versions of existing moves.

Looks 1v1 centric combat with the lock on.

With regular enemies, you can be attacked by groups. You can lock on and switch lock whenever. The strafing is quite fast and you can move back and forward too. The radar allows you to keep track of other enemies.

Looks 1v1 centric combat with the lock on.

Just saw your edit.

I guess so. It's the one you'll be using mostly, it's so good. At level 1, Rion only fires a few shots with one hand, and at level 3 he fires multiple shots rapidly like a DBZ energy volley. Another thing that makes it so good is the volley of Nalcon shots actually act as a shield. It also has incredibly long range, way outside of lock-on range though you would need to be lined up properly.

https://www.youtube.com/watch?v=VTMEiI71WWs&index=3&list=PLXU-ANzr6wNfHXUSb-y_-_4Z-m9CHld-a

If you take a look at this video of the Dorothy fight (read the description too) you can see a good example of this. Nalcon's shield won't block every attack in the game though. You just have to know which ones and be careful with attack durations. You'll notice I completely avoided Dorothy's lightning and eye lasers, as those are 100% unblockable.

Another thing you'll see in my other videos is Nalcon 'jabbing'. This is when you just tap the button and not hold it down to charge. Extremely useful.

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6 Re: Galerians: Ash on Sun Aug 06, 2017 10:26 am

Birdman


Moderator
Damn it, you edited again lol.

How is it structured? Stages n such.
No stages. There is a main hub where you can talk to people and they tell you what to do. More similar to old RE games where you just keep progressing until a cutscene, which will take you to a new location.

Mob types?
What do you mean by this? To me the word 'mob' is a group. Are you asking about groups of enemies or enemy types? Do you want me to describe every one?

As for types, there are robots and mutants.

The most common type (also in the first game though really different) is a humanoid mutant called a Rabbit. The common type just run and try to physically attack. Later you face a more powerful cyborg version that can shoot eye lasers.

Some robots have shields that can reflect Nalcon so you have to get behind them. Robots aren't affected by fire, and can't be levitated by D-Felon which only works on light enemies. Breakaron really hurts them.

There are a few mutants and they generally don't like fire.





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7 Re: Galerians: Ash on Sun Aug 06, 2017 10:30 am

Is level design linear? Corridors type lvls.

chapter based?

Ng+?

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8 Re: Galerians: Ash on Sun Aug 06, 2017 10:32 am

Mob as in enemy type. Mooks, jobbers, non boss/mini boss enemies.

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9 Re: Galerians: Ash on Sun Aug 06, 2017 10:35 am

Birdman


Moderator
Linear corridors and some open parts. You're always in some sort of depressing facility or abandoned area. It's post-apocalyptic you see. Radiation everywhere.

No chapters. You just play until the next cut-scene which may or may not take you somewhere else.

Can't actually remember if there's an NG+. There might be, and there are some cool extra modes like LV3 Psychic Mode and Short Mode as well as hard difficulty.

Mob as in enemy type. Mooks, jobbers, non boss/mini boss enemies.


Ok, I have listed a few in the previous post. There's more too but I'm not posting every single one.

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10 Re: Galerians: Ash on Sun Aug 06, 2017 10:38 am

I'll look into it thnx.

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11 Re: Galerians: Ash on Fri Aug 18, 2017 8:05 am

What's a galerians?

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12 Re: Galerians: Ash on Fri Aug 18, 2017 8:17 am

Birdman


Moderator
Artificial human with psychic powers created by the super computer Dorothy to wipe out humanity...or something.

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13 Re: Galerians: Ash on Fri Aug 18, 2017 8:31 am

Sounds about right,good enough for me. Ost is pretty dope, lots of sick beats, it's very laid back and unexpectedly fitting for its setting. Love the nalcon firing sound, it's got great atmosphere.

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14 Re: Galerians: Ash on Fri Aug 18, 2017 12:31 pm

Birdman


Moderator
If you don't have access to a PS1 and the first game, or just don't want to play it, they made a movie of it. It's pretty good. It goes through the events of the first game exactly.

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