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The Evil Within

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51 Re: The Evil Within on Mon Aug 07, 2017 9:25 am

Story is meh so yeh, I didn't need to make a comment on it I'm wasting our time haha.

Concept is cool it's dream land so they should go nuts with that for 2. Mind stuff is usually an excuse for that plus nonsense plot.

Legs I shot below knee, reliable that way, if they standing still they don't always fall so punch them, fatties don't trip easy so catch them running or use other knockdown weapons.

Actually I don't think fatties can be tripped while running but didn't test it, it was a waste of pistol shots to trip fatties usually. They tend to stumble n that's it.

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52 Re: The Evil Within on Mon Aug 07, 2017 9:53 am

Birdman wrote:I'll be honest, I never understood a thing about the story.

So just messing around today, trying to trip enemies while they're running with a shot to the leg. Works often, though sometimes doesn't. I need to keep and eye on the exact part of their leg. Maybe it has to be below the knee and not an inch higher? I wasn't really paying attention.

Oh and I did something cool today. I threw a bottle at a guy and stunned him, then went up to do the knife kill, but accidentally pressed the melee button and the guy's head exploded from the punch. I wished I recorded that. Would make a cool gif, if I knew how to make such things haha.
Aren't you on PS4? You could've used the share-button!

And I believe it's a bit randomized like RE4 was as well, sometimes a knee shot would put them in the melee-situation, other times it would stun them etc.

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53 Re: The Evil Within on Mon Aug 07, 2017 10:45 am

Birdman


Moderator
Sometimes it's recording in the background so it might be there. Will check later. It happened really fast and I was quite surprised. Didn't even think of the share button. It's not something I ever use.

And I believe it's a bit randomized like RE4 was as well, sometimes a knee shot would put them in the melee-situation, other times it would stun them etc.

I remember in RE4 you could get two types from leg shots; the one to the knee and the one a little higher. The higher one made them grasp their thigh in pain, and the knee shot made them kneel for the back kick melee. When they were running, I think anywhere on the leg made them drop.

I also recall a state where they would drop on the spot and fall on their backs. I think you had to shoot twice quickly at a certain part of the leg. Thinking about all this now, there's quite a bit of depth to the stun states. So many hit zones resulting in all kinds of reactions and this is just leg stuff.

As for EW, it really does appear random, but I think it might just be the handgun being stupid as usual. I don't think difficulty or damage has anything to do with it. I've tripped them on all modes with just one shot to the leg. RE4 was the same in this regard.

if they standing still they don't always fall so punch them,

This is interesting. I wonder why they would fall in that case?

Also, with melee, I was messing around with a guy and sometimes I was able to hit him twice before he retaliated, and once got him three times, though not right in his face. I'd run in a little circle away from him to avoid his attack, but once I attacked too fast and it still stunned him. I think their counter comes from successive hits, but maybe if we wait a sec before attacking we could loop them. Not too sure because I wasn't really thinking this at them time. I was just beating him for no reason lol.

I also noticed another stun state where they stumble AWAY from you a few steps with their back to you. Not sure why he did that. Like it was from a melee, but previously had never done that before.

I think there's a bit of depth here in terms of stun states. Will be looking into this, and if you guys notice anything be sure to post.

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54 Re: The Evil Within on Mon Aug 07, 2017 10:58 am

Yeah I noticed that you can get them in a mini-loop if you try hard enough. If you hit them and they stumble back you can hit them against just as they turn around again to face you. But I feel like there's an invisible meter somewhere that fills up each time they are hit by a melee-attack and when filled gives them hyper-armor: as after a while he just tanked through and hit me.

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55 Re: The Evil Within on Tue Aug 08, 2017 9:15 am

Birdman


Moderator
Some quick notes.

*If you hit them from behind, then stumble in the direction they're facing. I must have hit them on a weird angle before.

I was just testing some melee stuff, and I've quit for now and will leave it until the weekend, but there are times when you'll stun them and other times they tank the hit. I can't see a rule at the moment.

*If they have a small one-handed axe, they can throw it mid range. They don't seem to do it any further away and would rather chase you until they reach that range. They have unlimited axes.

*About burning enemy's last resort attack. I had a Ruvik clone in the village do this. They scream and writhe a bit then give chase. He chased me for quite a while, at least five seconds at a guess. Not sure if this duration is set no matter what for every burning enemy, or it it's enemy and difficulty dependent. It IS random though. I've died a few times here so far and every time I set him on fire. Most of the time he dies instantly. This means it's not a health drain thing at all.



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56 Re: The Evil Within on Tue Aug 08, 2017 11:57 am

If u hit them twice in a row they will tank it typically, like dead space necromorphs can do that, in dead space 1 slashers can block a second hit so it's the same type of melee counter.

Maybe it varies on melee upgrade lvl n brass knuckles.

Sometimes they can get right back up from a knockdown, sometimes they flail other they get up slowly. Don't know what changes above survival I played that no higher options.

They run after for a while too it's annoying in tight spaces like the Joseph small room gauntlet.

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57 Re: The Evil Within on Tue Aug 08, 2017 1:12 pm

^Pretty sure that's incorrect. I've been able to loop a mook from time to time with melee - it seems random whether or not they'll tank a hit. Granted this adds a bit of tension so I don't mind it too much.

I did notice, already, the weird aiming of the pistol. Sometimes it just misses, period. Really weird; other guns seem accurate.

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58 Re: The Evil Within on Tue Aug 08, 2017 8:20 pm

Finished up Chapter 4 - really fucking loving the game more and more. The stealth is pretty fun and tense and I am scouting everything out and taking my time. Sitting at 4 hours played already so really taking it slow. Beat Lisa (?) first try, just used a match and pumped her full of lead. Her pattern is pretty easy if you pay attention. She always teleports twice in a row, and three times if she's past 25% (?) I believe.

On the melee I've found a surefire loop on regular mooks which has worked 100% so-far. Call it the Double Spin Loop. Basically you hit them with a melee attack and then spin 360 degrees twice and walk up to them and hit them again. Helps with the timing of when to hit them. Haven't been hit yet and they don't tank the hit. Great sweetspot!

Does melee deal more damage dependent on the weapon? I know the animation and range change.

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59 Re: The Evil Within on Tue Aug 08, 2017 9:37 pm

Birdman


Moderator
Maybe it varies on melee upgrade lvl n brass knuckles.

Of course it does with Brass Knuckles. Those are a super weapon.
As for upgrades, testing needs to be done on the lowest level first to establish rules, what works/doesn't work, then move up from there.

Sometimes they can get right back up from a knockdown

There's many ways to drop an enemy, but at the moment I'll mention one I've seen on my testing.
There is a falling state, which I haven't tested but have only achieved so far while attempting shots to the knee. They just stop, and look like they go stiff, then fall backwards like a plank. They aren't dead though, and yeah they get up pretty fast, though I have seen some get up slower. Could be dependent on damage, though I only remember the fast one when I ran up to drop a match, like they knew what I wanted to do. I'll see if I can get the same fall state with body shots later.

sometimes they flail other they get up slowly.

This is another good one. It's an attack, but I don't know what triggers it. Haven't seen it early in Nightmare mode yet but I'll keep a look out. I might just stay in the village a while and test this stuff.

I did notice, already, the weird aiming of the pistol. Sometimes it just misses, period. Really weird; other guns seem accurate.

Yeah and this is why I think they wanted to add a level of realism at least in terms of shooting, not to try and make a realistic game (I mean look at the rest of it) but to increase the survival aspect. That's why both the pistol and magnum have an accuracy state, and possibly why the machine gun is hard to control too by pointing upward the more you shoot.

On the melee I've found a surefire loop on regular mooks which has worked 100% so-far. Call it the Double Spin Loop. Basically you hit them with a melee attack and then spin 360 degrees twice and walk up to them and hit them again. Helps with the timing of when to hit them. Haven't been hit yet and they don't tank the hit. Great sweetspot!

This seems to definitely break the two hit rule thing, but what can happen is they can quickly attack too.

I've been testing baiting them into attacks RE4 style, and it works, but they sometimes tank the hit for no reason I can see. Like a standard guy with a small axe when he does a standard swing. I've had two things happen.

1 - I've attacked and actually interrupted his attack and stunned him.
2 - He tanks the hit.

Same for grabs or other attacks. It could be a specific frame, but they tank at random times, like during the hit, or when they are standing there just after finishing an attack. I'll test it some more later.

Does melee deal more damage dependent on the weapon? I know the animation and range change.

I'm going to go with no for weapon damage. There's a melee stat, and it doesn't say anything about what weapon you're holding. Could be wrong though knowing this game.










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60 Re: The Evil Within on Tue Aug 08, 2017 11:14 pm

The stiff fall is annoying since u have to wait for the prompt to appear to burn em, but at least u know they r going to fall, goofy stuff.

What I mean with melee is that that u have to time strikes as they tank hits to stop spamming. Sometimes they don't die via head shot they can tank that n attack still I think. I only used head shots when my revolver was upgraded enough, the crit stat, I barely upped damage since crit is super reliable.

U can see the potential with EW2 they need to refine what's their n form its own identity.

I think if they if they can ground flail or get up fast or not is depending on knock down type, like shot gun or grenade knockdown.

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61 Re: The Evil Within on Wed Aug 09, 2017 8:39 am

Birdman


Moderator
What I mean with melee is that that u have to time strikes as they tank hits to stop spamming.

Yeah it seems two hits in succession trigger their 'counter'.

What I'm also talking about is when they throw ANY of their regular attacks. Be it the grab or swinging their weapons. I've hit them DURING their attack animations and stunned them, but it's also failed and they just go right through it. I've also attacked at the end of their attack animations with identical results. They seem to randomly get super armor.

I only used head shots when my revolver was upgraded enough, the crit stat, I barely upped damage since crit is super reliable.

Yeah absolutely no point in pistol damage. You never use it to deal damage. Critical isn't related to damage which is why it's the best thing to upgrade along with the capacity.

I think if they if they can ground flail or get up fast or not is depending on knock down type, like shot gun or grenade knockdown.

Will try to look into this. I'm kinda all over the place with my games. At least any notes are being documented and held here.


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62 Re: The Evil Within on Wed Aug 09, 2017 11:55 am

Yeah the double spin was there just so I could time my hit so that they wouldn't tank and counter it. Pff I really got it bad. I'm at work now but really want to go home and play the game haha!
Should be noted I never attack them during an animation but afterwards, because sometimes they do tank it (it really does seem random).

Also fatties have insane HP - it's really crazy. Melee'd one for nearly 4 minutes straight.

Does Nightmare/Akumu remix enemy locations too?

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63 Re: The Evil Within on Wed Aug 09, 2017 10:19 pm

It does remix mobs. Enemies r more persistent, attacks last longer n resources r more scarce.
Along with changes to areas n objective tweaks. Bird man would know. Eye icon to let u know if an enemy is alerted to your presence is gone. Laura is cool boss I like her the most, neat gimmick, 1st fight namely second is more annoying. Keeper is cool but he is reused to much n is easy kill with upgraded harpoon bolt. Farm him for gel if u want he a joke at least on survival. Also I think ng+ is only for modes u beat. So it's fresh run for higher modes m8.

just headshot fatties or knock them down n use matches on other bodies near them,use other crowd control kills. Tripping fatties is hard they don't fall usually just stumble so headshot is saving ammo(up crit not damage headshot chance is worth it).

I'll play nightmare soon I guess, survival was piss easy for me. I always hoard my ammo n use it for bosses n forced mob wave encounters.

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64 Re: The Evil Within on Thu Aug 10, 2017 2:34 am

Birdman


Moderator
More traps too.

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65 Re: The Evil Within on Thu Aug 10, 2017 5:58 am

Don't be so scarce with your ammo Roy survival is a joke if u search around a bit,just expend the exact amount of ammo that is available for pickup if u at max cap. Free shots that way.

Match ammo cap is a must, pistol also. U can pick up bow bolt parts from traps.

use pistol for clearing stragglers off with staggers,trips n crit headshots. Don't upgrade damage focus on crit first with the pistol at least.

Med packs r full heal n raise life a bit like re4 gold herbs combos.

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66 Re: The Evil Within on Thu Aug 10, 2017 6:52 am

Note what direction a mob is facing when knocked down, don't know if they can flail if face to the ground.

Disabling traps gives bow ammo parts.

Laura is best boss, she most well designed n interesting. Her gimmick is obvious n allow her to be dealt with easily. She stuns n takes massive damage to fire which is best use of match mechanics the other bosses don't have engaging gimmicks or interesting tactics against them, rest r shoot n stun to kill.

Sadist is a mid boss he was ok nothing too special they reuse him a lot.

Laura 1 has a well made arena with various barrels, traps n bodies to use against her.

Laura 2 is a chase sequence with gates u have to shoot n flames u have to wait to dissipate, decent environment gimmick. I know u can kill her during that boss, something about using rocket launcher on ng+, I seen a key statue n some goodies during that boss.

Keeper is easy at least on survival, he has little life if u use upgraded harpoon bolt lvl4 is 2 shots, he staggers from them reliably, his attacks r simple n can be dodged easily. His gimmick isn't a threat since he has such low hp so I farmed him for gel/bio slime.

dog is worst boss. arena has no cover or space to use since the dog can just charge at u, can u dodge them reliably? I just used shock bolts to stun them n blasted away. They blatantly hid behind the bushes n they charged me,seemed to have armour on their charge. Guess I'm a scrub but I found them poorly designed n more tedious than a challenge.

Amalgam is ok they can be stealthed n u can use flash bolt to stun if its eye is scanning for u, I used freeze bolt to stun them if they charged at me if I couldn't avoid it, especially insta kill phase. Does it effect the amalgam is u shoot it's various other bodies?

That octopus tentacle thing is ok, not hard I beat them no issue used shock bolt to stun lock them n fired away with magnum n harpoon bolts.

Tubby spider boss at the end of the city truck sequence is lame, not much other than shoot to kill, more of a set piece than boss.

Blood man is not really a boss since u run away then survive waves of haunted in a barn, shame since they had a cool design, surreal blood magic man.

Ruvik final boss was a set piece boss, rail shooter bit then rocket launcher finale, I would have preferred a more direct final boss or a human ruvik for phase 1.

EW2 needs to have better bosses, more engaging gimmicks n environment factors to exploit.

Laura was only boss i found novel n interesting due to her gimmick which makes her more interesting n fun to fight than just shoot to kill like the rest of them. she should be used as an idea of what to think of for unique boss not just shoot to kill.

Milk wax stuff is a good excuse for novel bosses n mobs, hope they use that gimmick well. Some mobs n maybe a mini boss look to use wax powers.

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67 Re: The Evil Within on Thu Aug 10, 2017 7:56 am

I know but I just like taking my time instead of rushing through. It's just the way I go about things haha. Do the "parts" do anything else or are they just used to make ammo for the Agony Crossbow? I forgot.

Do enemies like the Ruvik Clones appear sooner too on Nightmare?

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68 Re: The Evil Within on Thu Aug 10, 2017 8:45 am

They do appear much much sooner, think first proper gameplay chapter(3).

Bow parts r just for bow ammo. So craft away if u have full parts.

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69 Re: The Evil Within on Thu Aug 10, 2017 9:15 am

Birdman


Moderator
don't know if they can flail if face to the ground.

This has been on my mind recently. I plan to test more of this stuff on the weekend.

Laura is best boss, she most well designed n interesting. Her gimmick is obvious n allow her to be dealt with easily. She stuns n takes massive damage to fire which is best use of match mechanics the other bosses don't have engaging gimmicks or interesting tactics against them, rest r shoot n stun to kill.

When this game first came out, I discovered a glitch to kill her instantly in the fight where you can drop her in those furnaces. It's near impossible to do making it worthless for speedrunning, of it was just too hard to get right so no one even bothered trying to make it work, but it works on any more.

You need to pull a switch to open the floor just as she's starting to climb a ladder, and somehow she'll just die. Thing is you'll never see this happen. It's only possible from the switch at the top of the ladder and you can see her start climbing. You have to guess by listening for her scurrying sound.

When observing her corpse, you'll find only her feet sticking out of the wall about two rungs up the ladder, which is why I assume that's what kills her.

Do enemies like the Ruvik Clones appear sooner too on Nightmare?

Yep. First one you'll see is in the village where you fight the chainsaw guy. Can't remember any others right now.



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70 Re: The Evil Within on Thu Aug 10, 2017 9:27 am

Nightmare sounds more interesting. Lower mode survival horror loses a lot of the survival n thus horror due to more resources, less damage n such.

Goofy glitch, I might try it if it's still in it.

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71 Re: The Evil Within on Thu Aug 10, 2017 9:47 am

Birdman


Moderator
Nightmare sounds more interesting.
Nightmare kills you in like, two hits instead of one. The trap disarms aren't super fast like Akumu, and still have large, safe blue area. Probably less traps. I haven't played it before now so I'm not sure. Seems like a good middle ground though.

Goofy glitch, I might try it if it's still in it.
Another cool one to try is replay chapter 3 with the rocket launcher and position yourself just before the spike gate closes. Put you back to it and shoot the ground. This will blow Seb back past the gate as it closes, putting you on the other side before you're supposed to be over there. Might not be in PS4 as this was done on PS3.



If you search glitches for this game you'll find all kind of crazy. I think some other players use this rocket boost to do other stuff.

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72 Re: The Evil Within on Fri Aug 11, 2017 5:21 am

Those el egante junior twins r ok bosses, I wasn't really impressed with any, Laura was the only novel boss to me. Others r too samey shoot to kill.

What u say about EW bosses birdman?

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73 Re: The Evil Within on Fri Aug 11, 2017 6:23 am

U can see invisible mobs if u hit or shoot them. see where they r by aiming bow the aim beam shows them.

Flash bolts work well too.

Man it really shows how lacking for mobs it is when even special ones r just reskins with new power. They got less visually interesting too, early game mobs look pretty metal with barbed wire n stakes tearing their flesh apart, late game it's literally bob the builder n cop lady n swat man. Not very spooky if u ask me.

Just so many of the same guy n so much trap reuse its easy to get burned out late game. Nothing really new past Ruvik clones in terms of types. I'd like more ways to interact with mobs in EW2.

Ruvik clones r cool mob I like them, they only have one attack n it's very well telegraphed n avoided so it's on u if they get a chance to attack.

They actually remind me it's supposed to be supernatural. Level design is an issue, the village lvl was nice n open, has decent atmosphere too.

It's meant to be phychological so that's the excuse for the lack of cohesive lvl design n visuals.

Clearly a budget/time thing since it's hard to be creative with visuals.

Laura design is decent too, she reminds me it's all magic too. Blood man is cool too, shame they're not really a boss, always sucks when it's a fake boss(except handsome men boss in killer7 that's cool moment n thematically appropriate).

Re7 final boss is fake too, jack was the last boss, when I replay re7 I'm not gonna play past mutant jack boss, it doesn't have much replay for me since final boss is fake so it's another section then an enemy gauntlet which is pretty basic in terms of combat.

EW has more going on with its combat.

Wonder what gameplay mechanics will be added in EW2. Matches n a safe room again? I just want more surreal stuff they can go nuts if they tried.

EW is too iterative for its own good that's a issue I have. I don't want the same thing but we can see from footage n interviews that its gonna have stealth n bottles n bow. Something different please.

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74 Re: The Evil Within on Fri Aug 11, 2017 9:53 am

I'm a bit annoyed by the Evil Within now. I played it a ton yesterday and still having fun, the second Laura fight was really fun - I remember hating it the first time but I wrecked her now. But I quickly realized that I was missing some gear. I recall having some weapons and bolts that I don't have now, like the Poison Bolt and the Double Barrel Shotgun - turns out this was pre-order DLC which I don't have anymore now because I had that for the PS3. And it's impossible to get legit on PS4 now. Great.

About the enemies: I don't mind reskins. A guy with a knife handles differently than a guy with an axe, what works works. Have to note though that the fatties are a bit boring to me.

Also, sick player here:


As the title says, Akumu run in a single segment without dying, restarting or w/e. That's some sick shit right there. Love it! Watching it in between assignments now.

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75 Re: The Evil Within on Fri Aug 11, 2017 10:14 am

Birdman


Moderator
I'm pretty sure the dlc pack is on the store.

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76 Re: The Evil Within on Fri Aug 11, 2017 10:41 am

Alas, the Playstation Store doesn't have it. The Season Pass also doesn't include it which sucks.

EDIT: nevermind found it. It wasn't listed under Evil Within but under Fighting Chance.
https://store.playstation.com/#!/nl-nl/games/uitbreidingen/fighting-chance-pack/cid=EP1003-NPEB01797_00-PTHEEVILWI000001

It's even free which is surprisingly nice of them.

EDIT AGAIN: this is PS3 only... crap.

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77 Re: The Evil Within on Fri Aug 11, 2017 10:43 am

Birdman


Moderator
I could grab a new copy and get one for you. It's about $40 new here now but I'd need to be sure our versions are compatible.

Though you could probably find it there cheaper. Do they still sell it new?

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78 Re: The Evil Within on Fri Aug 11, 2017 10:48 am

Birdman


Moderator
Ah ok that's where I must have seen it.

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79 Re: The Evil Within on Fri Aug 11, 2017 10:49 am

I appreciate the gesture, but spending 40 quid on a DLC that consists of a weapon is a bit much haha. I'll see if I can get it here somewhere.

I'm actually considering going to Gamemania (kind of a gamestop), buy EW, take out the DLC card and return it hahaha. See how they respond.

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80 Re: The Evil Within on Fri Aug 11, 2017 10:51 am

Birdman


Moderator
I could still resell it. Just an option if you are absolutely unable to find it then. We still seem to have tons of new copies here.

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81 Re: The Evil Within on Fri Aug 11, 2017 11:04 am

I'll keep it in mind! Thanks : )

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82 Re: The Evil Within on Fri Aug 11, 2017 11:15 am



Prett cool trick, didn't know this.

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83 Re: The Evil Within on Fri Aug 11, 2017 11:28 am

Visuals r important the enemies got less visually interesting to me, they where just average joes by the end that's pretty lame, reskins r fine when done well, it's that it is lacking mobs n most enemies u face r same few variations of the same mob.

God hand does reskins well, helps the learning curve to since u can tell what a given mob type is on a glance(I'm brutal n ruthless), n they all have unique moves to that type of reskin.

EW needed more mobs it really is tiresome with the few mobs it has. Imagine re4 with only ganados no other types of enemies just ganados.

Those lanky double head guys r the only other regular enemy type. Don't think they get mixed in with regular mobs. Anyway we all said this before.

Cool glitch.



Last edited by Gabriel Phelan Lucas on Fri Aug 11, 2017 11:32 am; edited 1 time in total

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84 Re: The Evil Within on Fri Aug 11, 2017 11:30 am

Birdman


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Haha! I love it!

I avoided a lot of those due to that insanely small hit area.

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85 Re: The Evil Within on Fri Aug 11, 2017 11:31 pm

About half-way through now. Have to say nearly all my complaints are gone. I like the upgrade system and the ammo-system is pretty nicely done too, balance pretty well. I never really stress about ammo but finding it still feels rewarding.

Honestly the only thing I don't like, which I didn't mind before, is play-style choice. Some missions are "you have to sneak this" and others are just a set of corridors with mooks facing your entry point. The game has all these mechanics but never gives the player the freedom to play how he chooses, which is a bit of a bummer.

Also bought the season pass as it was on sale. Only 5 bucks for all the DLC, going to dive into that later-on I believe.

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86 Re: The Evil Within on Sat Aug 12, 2017 12:27 am

Last of us has this issue too, I suppose it's so u have to use those mechanics at some point. A design issue games with stealth n combat face, ideally all areas would allow for pure stealth or action runs.
Combat has more mechanics so it's to show combat off n forced players to use those mechanics.

Deux ex human revolution n mankind devided allow for stealth or action mostly, due to good lvl design n mechanics allowing for them. Directors cut for human revolution added stealth options for bosses I think, original had an issue of bosses not accommodating non lethal n stealth runs.

It's fine for bosses I guess as some like Laura wouldn't work as well if u could stealth them, u can stealth amalgam(big monster made from various mish mash bodies)n wait for its eye to appear for flash bolt stun or shoot its eye, tho I think it will aggro if u shoot it or when it goes into its insta kill phase.

Mgs has bosses that r mostly action, some offer varied approaches or require pure stealth or action. Bosses r specialised cases.

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87 Re: The Evil Within on Sat Aug 12, 2017 12:33 am

Executioner dlc is a short 1st person melee game, decent fun a nice change of gameplay.

U play as safe head man. U fight various bosses in missions to kill them in order to unlock goodies from a shop, like bear traps, chainsaw, dynamite, n typical life n damage upgrades etc.

U have a dash if u tap sprint left, right or back, it can cancel attacks so it's useful since u r slow n its close quarters sometimes. Don't know if it has I frames don't think it does. U can grab stunned mobs n throw them around or into arena traps, or execute them which is an animation that has I frames.

It's a lot of asset reuse but it's contextualised well n gameplay is very different.

Kidman Dlc is mostly stealth stuff birdman might know, I didn't buy them only bought safe head man dlc, was more my thing.

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88 Re: The Evil Within on Sat Aug 12, 2017 12:38 am

Birdman


Moderator
Mgs has bosses that r mostly action, some offer varied approaches or require pure stealth or action. Bosses r specialised cases.

Reminds me of Haunting Ground. You can try to stay quiet to avoid the stalker (though there are scripted appearances) and even if they appear randomly you have the option to attempt combat which is easily done if you know the game, or run and hide. Combat still puts you at quite a disadvantage though.

Boss fights are interesting because you get trapped in an area with the boss with no escape, but there is always some environmental thing to instantly kill them if you can set up. You can also opt to use items and Hewie to just attack the boss. Can still be risky as the panic meter rises just being in the same room with them. There are items to lower it though.

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89 Re: The Evil Within on Sat Aug 12, 2017 1:18 am

Boss arenas r important to a bosses design, I would like to see some more environmental factors to use against bosses in EW2, Laura is best boss due to this. She has most interesting gimmick n well designed arenas, others r pretty much shoot to kill with little to no neat environment or boss design tricks.

Re4 bosses all have environmental factors n well designed arenas to use against them, saddler u can use the cranes to stun him, u3 u can use the gates to trap them. Verdugo u can either use cryo barrels to freeze them, use rocket if u have it or run away. Or fight legit. Again it's re4 but it's a great example of smart boss design n arena design.

Blood man wasn't even really a boss that's my issue with them. u just run away then fight regular mobs in a barn n your interaction with the boss is limited to don't touch them or u die that's it. that boss had potential that's what my previous comment about that burning barn fight was about. It was that the boss was really just a mini mob gauntlet which their r already many of before n after that supposed boss. I liked its design it looked trippy, wasn't just torture porn metal n blood like everything else, was surreal looking more stuff like that please. Magic is all an excuse for wacky bosses so go nuts guys.

Other ways to deal with the boss beyond just shooting. Amalgam has that eye stun if u use flash bolt while its eye is out, that's a stealth option for bonus damage. U can stealth sadist in his village boss.

That tends to be an issue with survival horror bosses, a lack of novel boss design with environmental factors to exploit leads to a boss being just stand n shoot until its dead which is pretty dull to me. Good bosses in games tend to bring out the best of a games mechanics.

Hence Laura who is only boss to use the match mechanic as well as fire as a massive weakness, which r major game mechanics.

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90 Re: The Evil Within on Sat Aug 12, 2017 5:09 am

U know when u in the last 3rd of it after u beat amalgam n enter the city, that's the rest of the game, not very supernatural.

I do like the detail of floating blood bubbles in areas, u can see them when u crouch at times. Other than that the horror isn't very subtle.

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91 Re: The Evil Within on Sat Aug 12, 2017 5:33 am

The map fragments r for 2 secret weapons, complete map to get the automatic pistol n high penetration sniper rifle. U unlock brass knuckles by beating nightmare.

Dlc weapons r op by the way. Poison bolt attracts mobs n releases an instant kill gas on them for a time, flame bolt shoots jets of flame which insta kills mobs. Double barrel shotgun does 150% damage than base shotgun, so regular shotgun is better due to upgrades, mainly crit n capacity.

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92 Re: The Evil Within on Sat Aug 12, 2017 11:28 am

Birdman


Moderator
Just loaded up the game for some quick testing. I want to talk about another fall state, and an attack I haven't seen before.

There is a fall state where they instantly drop on their backs. So far it seems two pistol shots to the knee/thigh area will do it. On the second shot they drop instantly. Not 100% sure knowing the pistol accuracy, and it's kinda hard to do with them running at you all the time, but if I can get it say, three more times, I'm calling it a definite rule.

Second is the new attack. It happened after the above fall state, and could possibly be linked. I got hit trying to do leg shots and was almost dead, then got the shots and dropped him. After that, he didn't get up immediately. I was able to use a healing item then run up to see what he was doing.. Suddenly, he got up WITH and attack (he had a pick axe and swung it at me). I have never seen this before. It's a unique, grounded only attack. Whether it's random, like flailing or getting up instantly, I can't say for sure at the moment.

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93 Re: The Evil Within on Sat Aug 12, 2017 12:28 pm

Birdman wrote:Just loaded up the game for some quick testing. I want to talk about another fall state, and an attack I haven't seen before.

There is a fall state where they instantly drop on their backs. So far it seems two pistol shots to the knee/thigh area will do it. On the second shot they drop instantly. Not 100% sure knowing the pistol accuracy, and it's kinda hard to do with them running at you all the time, but if I can get it say, three more times, I'm calling it a definite rule.

Second is the new attack. It happened after the above fall state, and could possibly be linked. I got hit trying to do leg shots and was almost dead, then got the shots and dropped him. After that, he didn't get up immediately. I was able to use a healing item then run up to see what he was doing.. Suddenly, he got up WITH and attack (he had a pick axe and swung it at me). I have never seen this before. It's a unique, grounded only attack. Whether it's random, like flailing or getting up instantly, I can't say for sure at the moment.

It's funny, that weird "get up and instantly attack" - attack happened to me just now in Chapter 9. Really weird and the first time I thought "okay this is a bit unfair". He was lying on the ground and I thought "cool I'll run over and light a match on him" instead I get a knife for my troubles.

A question btw: is it impossible to sneak attack those guys with two heads? And if so: why?
One neat thing I managed to figure out is a way to avoid the flailing. It might be a glitch in the system or an intended feature but if you ground enemies and want to light them up just press crouch first. This way they won't 'detect' you and so far haven't triggered the flailing animation.

The map fragments r for 2 secret weapons, complete map to get the automatic pistol n high penetration sniper rifle. U unlock brass knuckles by beating nightmare.

Yeah I'm not going to touch New Game Plus I think. After this I'm jumping into Nightmare.

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94 Re: The Evil Within on Sat Aug 12, 2017 12:40 pm

Birdman


Moderator
Ok, some more notes.

*The double leg shot is definitely a thing. I'm getting it too consistently. It has a unique stun where you can clearly see their leg is paining them, though they don't hold it like the RE4 guys do. Seems you have to shoot their leg again while they're in this stun to drop them.

*While running, I've had them fall face first as usual, but they land on their hands and knees, then quickly stand up.

*A similar one I got from shooting the leg while they were running is they fall face first, and fully fall this time, but then get up immediately in a push up animation.

*Seems they can play dead to try and get you to come closer so they can flail or rising attack.

*They can fall, flail THEN play dead instead of getting up. They may or may not use the rising attack. Your distance doesn't seem to matter. I've had them do the rising attack when I'm nowhere near them, and nothing while I'm right on top of them. Doesn't seem related to how they fall, just something they might do. Only requirement is they have to land on their backs.

*Remember the slow, 'stiff fall' I talked about many posts back? There is an instant version. Don't know why. I think I shot a guy twice in the stomach.

*I made one guy fall from a single shot. I had already shot him maybe four times. This shot was a little later so it wasn't following up any kind of stun. This could possibly mean that it's all damage based.

*They have a stun from being shot in the shoulder area. Might be the whole chest. It only lasts a second though.

*Seems they get super armor during running attacks on their upper body. Legs shots work as we know, and maybe headshots too.









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95 Re: The Evil Within on Sat Aug 12, 2017 2:31 pm

Just destroyed Laura in Chapter 10 - poor girl. I remember nearly breaking the disc in half here the first run through and now I just demolished her lol. The boss after as well, complete domination. Knowing is half the battle I'd assume.

One question you might know, does Laura take less damage while she's in her "aah I'm on fire"-animation? It seems so. Or is that in between me ol' ears?

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96 Re: The Evil Within on Sat Aug 12, 2017 7:42 pm

@roy U can't stealth kill the double heads, u can knock them down usually with shot gun n match them, sniper for instant headshot kill, the mutant head that is, I think u can use flash bolt on them if they have their las plages out.

@birdman I can confirm the rising attack I've seen that also,I remember seeing it after they do a stiff fall, I've seen all the above fall states before especially the double leg shot to get a stiff fall or fast stiff fall.

Will u test how other knockbacks function? With shotgun or grenades.

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97 Re: The Evil Within on Sat Aug 12, 2017 9:00 pm

Thanks Gabriel! Yeah I had a suspicion. Was watching some online videos and noted that you can actually kill the Sadist in Chapter 1 for 5000 easy gel - takes a while though but pretty funny that it's actually possible. What I also didn't know is that you can stealth kill Traumas (those big guys with spikes and a cross), if you can ever sneak up on them that is.

Just finished Chapter 11. I hated the chapter then and dislike it now as well. What I'm noticing more and more is that this chapter gives you enemies but not ammo, it throws them at you in droves but the resupply is thin. I recall running dry here and I can now see why. If I hadn't been hoarding the way I had I would be so again. Looking back though I could've skipped nearly all the fights so that's probably an element to the mission's design I'd reckon.

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98 Re: The Evil Within on Sun Aug 13, 2017 12:55 am

Birdman


Moderator
Will u test how other knockbacks function? With shotgun or grenades.
Yes, eventually.

Was watching some online videos and noted that you can actually kill the Sadist in Chapter 1 for 5000 easy gel
WTF?

What I also didn't know is that you can stealth kill Traumas (those big guys with spikes and a cross), if you can ever sneak up on them that is.
WTF???
Is it a one hit kill?

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99 Re: The Evil Within on Sun Aug 13, 2017 7:12 am

Birdman


Moderator
Man, the harpoon bolt is brutal. I'm getting non-stop critical headshots with it. Is this its thing? I'm fully charging it and haven't tested normal shots yet.

Fully charged shots to the body send them flying away and knock down too.

Such a good bolt, and cheap to craft too. I want to use them exclusively but they're are situations where they won't be effective like groups. You could still take down a few if you have the distance though before switching.

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100 Re: The Evil Within on Sun Aug 13, 2017 8:01 am

@birdman Yes the harpoon is super useful, always used its fully charged shot, it's silent too for stealth use. I used 2 fully charged level 4 shots on keeper first fight it kills him with just those. Fully upgraded has a flame tip to insta kill mobs, useful against Laura.

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